San Francisco Rnd 4

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San Francisco Rnd 4

Postby Motoboss » Sun Feb 07, 2010 8:45 am

Released ...
http://www.mcmfactory.com/display.php?c ... ks&id=3762


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Its a San Francisco treat...lol :D
Last edited by Motoboss on Wed Feb 10, 2010 11:11 pm, edited 6 times in total.
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Re: San Francisco Rnd 4

Postby lutton127 » Tue Feb 09, 2010 7:15 am

Wow looks awesome man. Estimated release date?
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Re: San Francisco Rnd 4

Postby Motoboss » Tue Feb 09, 2010 1:19 pm

Thanks ... :D
Probbly be released in a day or so...
Anyone know how to make friction maps...?
Me need some helpy with thaty... :oops:
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Re: San Francisco Rnd 4

Postby KevinMellberg » Tue Feb 09, 2010 4:53 pm

tracks amazing, riding great with both 250 and 450, this is the best sx yet so keep it up !! and the ruts are so amazing !!
check out my videos on youtube
http://www.youtube.com/user/KeviinMellberg
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Re: San Francisco Rnd 4

Postby Motoboss » Tue Feb 09, 2010 5:05 pm

KevinMellberg wrote:tracks amazing, riding great with both 250 and 450, this is the best sx yet so keep it up !! and the ruts are so amazing !!
Ive fixed andchanged things since the beta ...If you liked the ruts on that Just wait..hehe
Check this out.... :D

http://www.mvateamtournaments.com/rd4hotlap.htm
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Re: San Francisco Rnd 4

Postby JvdL » Tue Feb 09, 2010 7:39 pm

Not digging the plywood too much.

With those shadows you made it look like the pieces are floating, or as tall as a haybale.

Also, you might want to look into how the plywood is placed and where it is visible on a real race. What you have now doesn't come close to what it should be.
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Re: San Francisco Rnd 4

Postby Motoboss » Tue Feb 09, 2010 7:43 pm

Thanks for the tips John.. :)
Just goin for an effect really...The stadium isnt right either So im makin do with what I have :(
Would you mind helpin me with a FM John?
I understand if your busy though
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Re: San Francisco Rnd 4

Postby DBK1990 » Wed Feb 10, 2010 8:52 am

The track is good. Just way too easy...

I can run 46's-47's every lap consistent. The track was challenging in real life, hope the final version is ;)
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My Tracks (Dirtbikekid1990): Indianapolis SX 2008, 2008 Navy Moto X World Championships, MXWC 08 Special Events, Anaheim 2 2008 (Retro Night), Tech SX, Bubblegum SX, Flight MX, X-Games 14 (FMX), IFMA FMX.
2010 Monster MvA REV SX Series 450 Champion, 2009 Makita MvA SX/MX Series 450 Champion
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Re: San Francisco Rnd 4

Postby JvdL » Wed Feb 10, 2010 1:37 pm

Motoboss wrote:Just goin for an effect really...The stadium isnt right either So im makin do with what I have :(

Might as well make sure the rest is spot on to compensate for the lack of a accurate stadium. Will most definitely increase the overall quality of the track. ;)

Motoboss wrote:Would you mind helpin me with a FM John? I understand if your busy though
I'm sorry but I'm rather occupied with getting my 2010 portfolio updated at the moment. Still have a long way ahead of me!

As for Friction Maps. I suggest looking into Unleashed Editor Too. Makes Friction Maps a walk in the park.
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Re: San Francisco Rnd 4

Postby Motoboss » Wed Feb 10, 2010 2:55 pm

As for Friction Maps. I suggest looking into Unleashed Editor Too. Makes Friction Maps a walk in the park.

Is there a tutorial for doin it in UE2?

Edit: -never mind i figured it out



DBK hit me up on MSN.... ;)
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