by Ce. » Thu Oct 01, 2009 6:38 am
Just got done watching the SX Gameplay vid and while everything looks killer that is clearly the most wide open supercross track in the world. Last time I rode supercross it was somewhat technical and tight... not wide open with 200 foot triples. But honestly this looks sick and I see why it's set up like this, from the average gamer standpoint. It just seems like the "if it's too hard and technical then people won't like it" mindset is wrong, because from what I've noticed about playing a game is that the harder it is in the beginning, the more fun it becomes, learning it and achieving some sort of advanced skills from play time. I feel like supercross like this will get boring REALLY fast, but will work out with nats for sure.
But hey guys, the dirt looks insane. It's great to see awesome looking dirt finally. And I'm really excited to see how the terrain deformation works out. Seems like a winner.
Also, I have a quick question regarding the "Track Deformation" feature. Is it purely an asthetic feature or as the race wears on is it REALLY going to affect line choice? Because as we all know IRL, even the loamiest, dirt shifting tracks develop heavy race lines over time, and not using those lines really affects your flow or momentum throughout sections. Albeit some race lines are slow and some race lines are fast and yes there are times where you make new lines that are faster. But I am really curious as to how these physical elements are going to play out with the deformation feature. I hope it really comes into play physically rather than just for looks.
Example: Long downhill section on a loamy style track with a flat (no berms) right-hander at the bottom. After say 10 laps, two berms start to form that all the fast guys are using. Are these really going to be the fast lines? ...or can you just say... go around (make your own new line on lap 10) into the loam and still retain the same momentum and speed?