MX vs ATV Community Site

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Re: MX vs ATV Community Site

Postby Motoboss » Tue Aug 04, 2009 4:46 am

albertsx65 wrote:shit its a pain, is the thq account valid for reflex site? seems no, i redid another one but no email reply its me or just a bit of patient? sry prob i'm i noob.
I had the same problem with geting confirmation emails but I found the salution for me
Do not type "WWW." in front of your email ..For some reason it wont work if you do...At least that was the problem for me
Hope this helps
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Re: MX vs ATV Community Site

Postby Break. » Tue Aug 04, 2009 2:46 pm

kawirider8 wrote:I dont know if any one saw this but in the morning coffee it said
RBW_Checkerz448 wrote:cool tear off animation has been added

Stay tuned to the MX vs ATV Reflex Community site for breaking news and updates all. Grab your helmet, load up some tear offs, and get ready to eat some more ”roost” .

Now I CANT wait for this game to come out. :D


Yeah that's awesome but, it depends if we have control over it. For example, it would be a nice mechanic if the screen slowly started to fill with mud and dust (when your behind someone) and started to obscure your vision, and you have to, i dunno tap L1 for a tear off. When i used to race i used this as a tactic in the wet, give it some when your out front and boom, if the rider behind has to take his goggles off hes going to find it difficult to pass. I think rainbow are sitting on a hugely fun mechanic here that will totally change the gameplay and tactics of racing, especially online. It just depends if they explore this further, and its not just a random animation that happens every so often. Hell on the PS3 you could even use the six axis and shake the controller near your head, doing the movement yourself.
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Re: MX vs ATV Community Site

Postby Ce. » Thu Oct 01, 2009 6:38 am

Just got done watching the SX Gameplay vid and while everything looks killer that is clearly the most wide open supercross track in the world. Last time I rode supercross it was somewhat technical and tight... not wide open with 200 foot triples. But honestly this looks sick and I see why it's set up like this, from the average gamer standpoint. It just seems like the "if it's too hard and technical then people won't like it" mindset is wrong, because from what I've noticed about playing a game is that the harder it is in the beginning, the more fun it becomes, learning it and achieving some sort of advanced skills from play time. I feel like supercross like this will get boring REALLY fast, but will work out with nats for sure.

But hey guys, the dirt looks insane. It's great to see awesome looking dirt finally. And I'm really excited to see how the terrain deformation works out. Seems like a winner.

Also, I have a quick question regarding the "Track Deformation" feature. Is it purely an asthetic feature or as the race wears on is it REALLY going to affect line choice? Because as we all know IRL, even the loamiest, dirt shifting tracks develop heavy race lines over time, and not using those lines really affects your flow or momentum throughout sections. Albeit some race lines are slow and some race lines are fast and yes there are times where you make new lines that are faster. But I am really curious as to how these physical elements are going to play out with the deformation feature. I hope it really comes into play physically rather than just for looks.

Example: Long downhill section on a loamy style track with a flat (no berms) right-hander at the bottom. After say 10 laps, two berms start to form that all the fast guys are using. Are these really going to be the fast lines? ...or can you just say... go around (make your own new line on lap 10) into the loam and still retain the same momentum and speed?
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Re: MX vs ATV Community Site

Postby Checkerz448 » Thu Oct 01, 2009 5:44 pm

It isn't just aesthetic (spell check?), it really does affect the physics, that's what is so crazy about it. It's also not done in patches or any other cheapskate method, the whole terrain can and will deform depending on the dirt type. You will definitely want to use the ruts to go faster, but avoid some to keep from bouncing and losing traction or cross rutting.
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Re: MX vs ATV Community Site

Postby yzmxer608 » Thu Oct 01, 2009 10:26 pm

Do the objects move appropriately to the deformed areas? Like if a hole was dug next to an object, would the object fall in?
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Re: MX vs ATV Community Site

Postby Ce. » Fri Oct 02, 2009 8:57 am

Checkerz448 wrote:It isn't just aesthetic (spell check?), it really does affect the physics, that's what is so crazy about it. It's also not done in patches or any other cheapskate method, the whole terrain can and will deform depending on the dirt type. You will definitely want to use the ruts to go faster, but avoid some to keep from bouncing and losing traction or cross rutting.


sounds epic man... can't wait.

so, I'm assuming the deformation is going to be more than just pushing dirt around, as in you will also be able to dig down into the terrain right? this is gonna rock if so.
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Re: MX vs ATV Community Site

Postby Moto X Rider » Sat Feb 06, 2010 3:24 pm

Wow i never knew they had anything like this, i just signed up and would have to say that was the quickest waste of info i have ever visited. After pulling some research and reading on there own forum doesn't sound like there going to be around much longer :lol:

Ha dives into the MUD FACE FIRST!

http://www.gametrailers.com/video/revie ... 0487#_text
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